3D Engine Design for Virtual Globes
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OpenGL, OpenGL ES, and WebGL community experiences. Assembling contributions from experienced developers, hardware vendors, researchers, and educators, OpenGL Insights. Octree-Based Sparse Voxelization Using the GPU Hardware Rasterizer. By Cyril Crassin and Simon Green. Performance Tuning for Tile-Based Architectures. By Ladislav Hrabcak and Arnaud Masserann. By António Ramires Fernandes and Bruno Oliveira. By Chris Dirks and Omar A.
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3D Engine Design for Virtual GlobesDESCRIPTION
3D Engine Design for Virtual Globes. Detailed table of contents. Section 3.1 The Need for a Renderer. Section 4.3 GPU Ray Casting. Section 12.1 Level of Detail. All samples in one pdf. Under the Hood Of Virtual Globes. Course slides based on our book from COM.Geo. Order it on Amazon. We welcome your comments authorsvirtualglobebook.com.CONTENT
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